/// @description init menu

win_width = window_get_width();
win_height = window_get_height();

// Cards in hand
card_hand = [];
selected_card = 0;
card_change = 0;


// Spawn Card
for(i=0; i<=4; i+=1)
{
	card = instance_create_depth(0, 0, -600, obj_card);
	array_push(card_hand, card);
	spacing = i * 4;
	
	with(card)
	{
		x = other.i * width + other.spacing + 50;
		y = other.win_height - height;
		
		if (other.i == 0)
			selected = true;
	}
}

// Spawn Mob
instance_create_depth(0, 0, -500, obj_enemy);