/// @description init menu win_width = window_get_width(); win_height = window_get_height(); // Cards in hand card_hand = []; card_selected = 0; card_change = 0; // Spawn Card for(i=0; i<=4; i+=1;) { card = instance_create_depth(0, 0, -600, obj_card); array_push(card_hand, card); spacing = i * 4; with(card) { x = other.i * width + other.spacing + 50; y = other.win_height - height; if (other.i == 0) selected = true; } } // Spawn Mobs mobs_nb = irandom_range(1, 4); for (mob_i=0; mob_i