Create_0.gml 299 B

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  1. /// @description init
  2. image_xscale = 0.15;
  3. image_yscale = 0.15;
  4. x = room_width - (sprite_width - 100);
  5. y = room_height - (sprite_height/2.3);
  6. //draw_self();
  7. lifemax = 10
  8. magimax = 10
  9. xpmax = 10
  10. life = 10
  11. magi = 8
  12. xp = 0
  13. // Life and Magi bars dimensions
  14. _bar_w = 90;
  15. _bar_h = 20;
  16. _bar_inset = 3;