-- COMES BEFORE DATA.LUA Types = {} function doType() -- -- -- reqlvl, name, rarity local dirt = {0, "Dirt", 1} local ston = {0, "Stone", 0.8} local clay = {0, "Clay", 0.6} local sand = {0, "Sand", 0.4} end function grade(type) local grade = math.random(100) if grade < 70 then g = "common" elseif grade < 88 then g = "uncommon" elseif grade < 98 then g = "rare" else g = "unique" end return g end