-- COMES BEFORE DATA.LUA TypesZero = { -- reqtier, name, rarity {0, "Dirt", 5} {0, "Stone", 8} --{0, "Clay", 0.6} {0, "Sand", 2} } function doType() end function grade(type) local grade = math.random(100) if grade < 68 then g = "common" elseif grade < 86 then g = "uncommon" elseif grade < 97 then g = "rare" else g = "unique" end return g end