progress.lua 372 B

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  1. -- COMES BEFORE DATA.LUA
  2. TypesZero = {
  3. -- reqtier, name, rarity
  4. {0, "Dirt", 5}
  5. {0, "Stone", 8}
  6. --{0, "Clay", 0.6}
  7. {0, "Sand", 2}
  8. }
  9. function doType()
  10. end
  11. function grade(type)
  12. local grade = math.random(100)
  13. if grade < 68 then
  14. g = "common"
  15. elseif grade < 86 then
  16. g = "uncommon"
  17. elseif grade < 97 then
  18. g = "rare"
  19. else
  20. g = "unique"
  21. end
  22. return g
  23. end